It’s been less than 2 weeks since Google announced their hire of Noah Falstein as Chief Game Designer. It’s hard to tell how much of a role Mr. Falstein played in their latest game, but it’s a fun tribute to Atari’s Breakout. This HTML5 game re-purposes Google images as blocks that you are meant to destroy. Overall, it’s a fun tribute and can quickly become a time suck, so be careful. [click to continue…]
Google has hired Noah Falstein as their Chief Game Designer, could this mean that Google is venturing into game development or possibly even gamification? It’s entirely possible, and a logical move considering the impact game theory is having in the boardroom.
Is Google Getting Serious About Gaming? Noah Falstein Hired As Chief Game Designer
Well, what do we have here? Somewhat under the radar, Google has hired the computer games veteran Noah Falstein to the position of Chief Game Designer. Yes, that’s right, the search giant, not normally known for its games development, appears to have a major gaming project in circulation, at least something that requires someone as experienced as Falstein at its helm. What that might be we can only speculate. A Google Glass-related augmented-reality game seems a possibility, though there could be something even more serious going on, given Falstein’s areas of interest. [click to continue…]
A society that better keeps its promises and obligations is a happier one. PromiseUP has positioned itself as an augment to our own conscious, to help make keeping a promise easier. Through an added points economy, PromiseUP hopes to incentives users to keep their promises by adding a reputational opportunity vs. cost dilemma.
PromiseUP will have to ensure that reputation remains it’s number one priority. While points can incentivize, they are one of the least sticky methods of keeping long term engaged users. Reputation on the other hand can be a great motivator. We’ll be watching PromiseUP closely over the next couple months to see how they grow into their existing infrastructure. [click to continue…]
For those of you who don’t know 42 Terabytes is taking a more active role on Quora. You can see our Gamification Board (Quora’s name for blogs) I’d like to encourage anyone interested to inquire about joining the board. It’s a great place to share gamification news and insight. We’ve enjoyed seeing gamification based questions grow in volume over the last few months and are encouraged by the depth in the community. For those of you unfamiliar, Quora is a question and answer network that is very good about curation, only the best question and answers find their way to the top. The reason I am writing about this above PunchTab’s Press Release is that recently I answered a question on Quora specifically asking about ways to implement mobile based gamification. At the time of my original answer PunchTab had not released this great news. I’ve updated my answer accordingly to reflect this recent announcement. For the whole Press Release please continue reading below. [click to continue…]
Creating a successful gamified rewards program is no simple endeavor. It’s easy to presume that the biggest problems in running a successful loyalty program stem from complicated issues like points modeling or technology and implementation barriers. It’s true that these more technical aspects of gamification can often scuttle a project, but sometimes it’s a whole lot more simple. It all boils down to nailing the fundamentals of community management, no other aspect can stunt an otherwise successful program quite like a lapse in basic transparency. Your rewards program can have all the right incentives, but if you overlook some of the more basic rules of community management you’ll fall flat on your face.
When GamificationCo implemented their Bigdoor sponsored rewards program the community around gamification was thrilled. I joined in along side everyone else. I was already a regular sharer of GamificationCo’s stories and frequented their site often enough that being rewarded on top of it all was a nice perk.
Unfortunately for GamificationCo they had a few bumps along the road that look to be basic community management lapses, let’s break a few of the issues down: [click to continue…]
Often times people are confronted with the issue of gamification platform overload. With so many platforms vying for your business, you’re never going to get an unbiased sales pitch. Unless you either get some help with an overview of your needs from a neutral third party or build a gamified project yourself.
Some of our more technical readers might like giving one or both of these open source options a shot, should you decide to build your own project.
From the makers of AppScale comes an open source platform that provides customizable gamification elements designed to increase user interaction on websites. The project involves badging, points, live notifications, and leaderboards. Additonally, the platform provides analytics to track user participation.
For more info visit: http://code.google.com/p/userinfuser/
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